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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FStrings > API/Runtime/Renderer/FStrings/Add
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ShaderPrintParameters.h |
| Include | #include "ShaderPrintParameters.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ShaderPrint.cpp |
void Add
&40;
const FString & In,
uint32 EntryID
&41;