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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FStrings > API/Runtime/Renderer/FStrings/FShaderParameters
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ShaderPrintParameters.h |
| Include | #include "ShaderPrintParameters.h" |
static FUniformBufferRHIRef CreateUniformBuffer
&40;
const FShaderParameters & InContents,
EUniformBufferUsage InUsage
&41;