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API > API/Runtime > API/Runtime/Renderer
| Name | FShaderBindingState |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
class FShaderBindingState
Enums
Public
| Name | Remarks |
|---|---|
| FShaderBindingState |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxUniformBufferUsed | int32 | MeshPassProcessor.h | ||
| UniformBuffers | FRHIUniformBuffer * | MeshPassProcessor.h |