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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FShaderBindingState
| Name | FShaderBindingState |
| Type | enum |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
enum FShaderBindingState
{
MAX_UNIFORM_BUFFERS_PER_STAGE = 14,
}
Values
| Name | Remarks |
|---|---|
| MAX_UNIFORM_BUFFERS_PER_STAGE |