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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FScreenPassRenderTarget
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ScreenPass.h | |||
FScreenPassRenderTarget
(
FScreenPassTexture InTexture |
ScreenPass.h | ||
FScreenPassRenderTarget
(
FScreenPassTexture InTexture, |
ScreenPass.h | ||
FScreenPassRenderTarget
(
FRDGTextureRef InTexture, |
ScreenPass.h | ||
FScreenPassRenderTarget
(
FRDGTextureRef InTexture, |
ScreenPass.h |
FScreenPassRenderTarget()
| Name | FScreenPassRenderTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
FScreenPassRenderTarget()
FScreenPassRenderTarget(FScreenPassTexture)
| Name | FScreenPassRenderTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
FScreenPassRenderTarget
(
FScreenPassTexture InTexture
)
FScreenPassRenderTarget(FScreenPassTexture, ERenderTargetLoadAction)
| Name | FScreenPassRenderTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
FScreenPassRenderTarget
(
FScreenPassTexture InTexture,
ERenderTargetLoadAction InLoadAction
)
FScreenPassRenderTarget(FRDGTextureRef, ERenderTargetLoadAction)
| Name | FScreenPassRenderTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
FScreenPassRenderTarget
(
FRDGTextureRef InTexture,
ERenderTargetLoadAction InLoadAction
)
FScreenPassRenderTarget(FRDGTextureRef, FIntRect, ERenderTargetLoadAction)
| Name | FScreenPassRenderTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
FScreenPassRenderTarget
(
FRDGTextureRef InTexture,
FIntRect InViewRect,
ERenderTargetLoadAction InLoadAction
)