Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FScreenPassRenderTarget
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
ScreenPass.h |
|
|
|
ScreenPass.h |
|
|
|
ScreenPass.h |
|
|
|
ScreenPass.h |
|
|
|
ScreenPass.h |
|
FScreenPassRenderTarget()
| |
|
| Name |
FScreenPassRenderTarget |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path |
#include "ScreenPass.h" |
FScreenPassRenderTarget()
FScreenPassRenderTarget(FScreenPassTexture)
| |
|
| Name |
FScreenPassRenderTarget |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path |
#include "ScreenPass.h" |
FScreenPassRenderTarget
(
FScreenPassTexture InTexture
)
FScreenPassRenderTarget(FScreenPassTexture, ERenderTargetLoadAction)
| |
|
| Name |
FScreenPassRenderTarget |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path |
#include "ScreenPass.h" |
FScreenPassRenderTarget
(
FScreenPassTexture InTexture,
ERenderTargetLoadAction InLoadAction
)
FScreenPassRenderTarget(FRDGTextureRef, ERenderTargetLoadAction)
| |
|
| Name |
FScreenPassRenderTarget |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path |
#include "ScreenPass.h" |
FScreenPassRenderTarget
(
FRDGTextureRef InTexture,
ERenderTargetLoadAction InLoadAction
)
FScreenPassRenderTarget(FRDGTextureRef, FIntRect, ERenderTargetLoadAction)
| |
|
| Name |
FScreenPassRenderTarget |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path |
#include "ScreenPass.h" |
FScreenPassRenderTarget
(
FRDGTextureRef InTexture,
FIntRect InViewRect,
ERenderTargetLoadAction InLoadAction
)