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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FScreenPassRenderTarget
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FScreenPassRenderTarget CreateFromInput
(
FRDGBuilder& GraphBuilder, |
ScreenPass.h | ||
static FScreenPassRenderTarget CreateFromInput
(
FRDGBuilder& GraphBuilder, |
ScreenPass.h |
CreateFromInput(FRDGBuilder &, FScreenPassTexture, ERenderTargetLoadAction, const TCHAR *)
| Name | CreateFromInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ScreenPass.cpp |
static FScreenPassRenderTarget CreateFromInput
(
FRDGBuilder & GraphBuilder,
FScreenPassTexture Input,
ERenderTargetLoadAction OutputLoadAction,
const TCHAR * OutputName
)
CreateFromInput(FRDGBuilder &, FRDGTexture , FIntPoint, ERenderTargetLoadAction, const TCHAR )
| Name | CreateFromInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ScreenPass.cpp |
static FScreenPassRenderTarget CreateFromInput
(
FRDGBuilder & GraphBuilder,
FRDGTexture * InputTexture,
FIntPoint Extent,
ERenderTargetLoadAction OutputLoadAction,
const TCHAR * OutputName
)