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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FReadOnlyMeshDrawSingleShaderBin-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SetShaderBindings
(
FRHIBatchedShaderParameters& BatchedParameters, |
MeshPassProcessor.h | ||
static void SetShaderBindings
(
FRHIBatchedShaderParameters& BatchedParameters, |
MeshPassProcessor.h |
SetShaderBindings(FRHIBatchedShaderParameters &, const class FReadOnlyMeshDrawSingleShaderBindings &__restrict)
| Name | SetShaderBindings |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
static void SetShaderBindings
(
FRHIBatchedShaderParameters & BatchedParameters,
const class FReadOnlyMeshDrawSingleShaderBindings &__restrict SingleShaderBindings
)
SetShaderBindings(FRHIBatchedShaderParameters &, const class FReadOnlyMeshDrawSingleShaderBindings &__restrict, FShaderBindingState &__restrict)
| Name | SetShaderBindings |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
static void SetShaderBindings
(
FRHIBatchedShaderParameters & BatchedParameters,
const class FReadOnlyMeshDrawSingleShaderBindings &__restrict SingleShaderBindings,
FShaderBindingState &__restrict ShaderBindingState
)