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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FRayTracingShaderBindingData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FRayTracingShaderBindingData
(
const FRayTracingShaderBindingData& |
RayTracingMeshDrawCommands.h | ||
| RayTracingMeshDrawCommands.h | |||
FRayTracingShaderBindingData
(
const FRayTracingMeshCommand* InRayTracingMeshCommand, |
TODO: Deprecate and only support RayTracingMeshCommandIndex. | RayTracingMeshDrawCommands.h | |
FRayTracingShaderBindingData
(
uint32 InRayTracingMeshCommandIndex, |
RayTracingMeshDrawCommands.h |
FRayTracingShaderBindingData(const FRayTracingShaderBindingData &)
| Name | FRayTracingShaderBindingData |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path | #include "RayTracingMeshDrawCommands.h" |
PRAGMA_DISABLE_DEPRECATION_WARNINGS FRayTracingShaderBindingData
(
const FRayTracingShaderBindingData &
)
FRayTracingShaderBindingData(FRayTracingShaderBindingData &&)
| Name | FRayTracingShaderBindingData |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path | #include "RayTracingMeshDrawCommands.h" |
FRayTracingShaderBindingData
(
FRayTracingShaderBindingData &&
)
FRayTracingShaderBindingData(const FRayTracingMeshCommand , const FRHIRayTracingGeometry , uint32, ERayTracingLocalShaderBindingType, bool)
Description
TODO: Deprecate and only support RayTracingMeshCommandIndex.
| Name | FRayTracingShaderBindingData |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path | #include "RayTracingMeshDrawCommands.h" |
FRayTracingShaderBindingData
(
const FRayTracingMeshCommand * InRayTracingMeshCommand,
const FRHIRayTracingGeometry * InRayTracingGeometry,
uint32 InSBTRecordIndex,
ERayTracingLocalShaderBindingType InBindingType,
bool bInHidden
)
FRayTracingShaderBindingData(uint32, const FRHIRayTracingGeometry *, uint32, ERayTracingLocalShaderBindingType, bool)
| Name | FRayTracingShaderBindingData |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path | #include "RayTracingMeshDrawCommands.h" |
FRayTracingShaderBindingData
(
uint32 InRayTracingMeshCommandIndex,
const FRHIRayTracingGeometry * InRayTracingGeometry,
uint32 InSBTRecordIndex,
ERayTracingLocalShaderBindingType InBindingType,
bool bInHidden
)