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Bottom level ray tracing acceleration structure (contains triangles).
| Name | FRHIRayTracingGeometry |
| Type | class |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
class FRHIRayTracingGeometry : public FRHIRayTracingAccelerationStructure
Inheritance Hierarchy
- FRHIResource → FRHIRayTracingAccelerationStructure → FRHIRayTracingGeometry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHIResources.h | |||
FRHIRayTracingGeometry
(
const FRayTracingGeometryInitializer& InInitializer |
RHIResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRayTracingAccelerationStructureAddress GetAccelerationStructureAddress
(
uint64 GPUIndex |
RHIResources.h | ||
const FRayTracingGeometryInitializer & GetInitializer() |
RHIResources.h | ||
uint32 GetNumSegments() |
RHIResources.h | ||
virtual bool IsCompressed() |
RHIResources.h |