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API > API/Runtime > API/Runtime/Renderer
| Name | FPassProcessorManager |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
class FPassProcessorManager
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DeprecatedJumpTable | DeprecatedPassProcessorCreateFunction | MeshPassProcessor.h | |
| Flags | EMeshPassFlags | MeshPassProcessor.h | |
| JumpTable | PassProcessorCreateFunction | MeshPassProcessor.h | |
| PSOCollectorIndex | int32 | MeshPassProcessor.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FMeshPassProcessor * CreateMeshPassProcessor
(
EShadingPath ShadingPath, |
MeshPassProcessor.h | ||
static EMeshPassFlags GetPassFlags
(
EShadingPath ShadingPath, |
MeshPassProcessor.h | ||
static int32 GetPSOCollectorIndex
(
EShadingPath ShadingPath, |
MeshPassProcessor.h | ||
static void SetPassFlags
(
EShadingPath ShadingPath, |
Only call on the game thread. | MeshPassProcessor.h |