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API > API/Runtime > API/Runtime/Renderer
Interface for the different types of draw lists.
| Name | FMeshPassDrawListContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
class FMeshPassDrawListContext
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMeshPassDrawListContext() |
MeshPassProcessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshDrawCommand & AddCommand
(
FMeshDrawCommand& Initializer, |
MeshPassProcessor.h | ||
void FinalizeCommand
(
const FMeshBatch& MeshBatch, |
MeshPassProcessor.h |