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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawShaderBindings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetOnCommandList
(
FRHICommandList& RHICmdList, |
Set shader bindings on the commandlist, filtered by state cache. | MeshPassProcessor.h | |
void SetOnCommandList
(
FRHIComputeCommandList& RHICmdList, |
MeshPassProcessor.h |
SetOnCommandList(FRHICommandList &, const FBoundShaderStateInput &, class FShaderBindingState *)
Description
Set shader bindings on the commandlist, filtered by state cache.
| Name | SetOnCommandList |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
void SetOnCommandList
(
FRHICommandList & RHICmdList,
const FBoundShaderStateInput & Shaders,
class FShaderBindingState * StateCacheShaderBindings
) const
SetOnCommandList(FRHIComputeCommandList &, FRHIComputeShader , class FShaderBindingState )
| Name | SetOnCommandList |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
void SetOnCommandList
(
FRHIComputeCommandList & RHICmdList,
FRHIComputeShader * Shader,
class FShaderBindingState * StateCacheShaderBindings
) const