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API > API/Runtime > API/Runtime/Renderer
| Name | FMeshDrawCommandStateCache |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
class FMeshDrawCommandStateCache
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshDrawCommandStateCache() |
MeshPassProcessor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PipelineId | uint32 | MeshPassProcessor.h | ||
| ShaderBindings | FShaderBindingState | MeshPassProcessor.h | ||
| StencilRef | uint32 | MeshPassProcessor.h | ||
| VertexStreams | FVertexInputStream | MeshPassProcessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InvalidateUniformBuffer
(
const FRHIUniformBuffer* UniformBuffer |
MeshPassProcessor.h | ||
void SetPipelineState
(
int32 NewPipelineId |
MeshPassProcessor.h |