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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMaterialShader
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
Sets pixel parameters that are material specific but not FMeshBatch specific. | MaterialShader.h | |
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
Sets pixel parameters that are material specific but not FMeshBatch specific. | MaterialShader.h | |
void SetParameters
(
TRHICommandList& RHICmdList, |
Sets pixel parameters that are material specific but not FMeshBatch specific. | MaterialShader.h |
SetParameters(FRHIBatchedShaderParameters &, const FMaterialRenderProxy *, const FMaterial &, const FSceneView &)
Description
Sets pixel parameters that are material specific but not FMeshBatch specific.
| Name | SetParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MaterialShader.h |
| Include Path | #include "MaterialShader.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
void SetParameters
(
FRHIBatchedShaderParameters & BatchedParameters,
const FMaterialRenderProxy * MaterialRenderProxy,
const FMaterial & Material,
const FSceneView & View
)
SetParameters(FRHIBatchedShaderParameters &, const FMaterialRenderProxy , const FMaterial &, const FSceneInterface )
Description
Sets pixel parameters that are material specific but not FMeshBatch specific.
| Name | SetParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MaterialShader.h |
| Include Path | #include "MaterialShader.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
void SetParameters
(
FRHIBatchedShaderParameters & BatchedParameters,
const FMaterialRenderProxy * MaterialRenderProxy,
const FMaterial & Material,
const FSceneInterface * Scene
)
SetParameters(TRHICommandList &, TRHIShader , const FMaterialRenderProxy , const FMaterial &, const FSceneView &)
Description
Sets pixel parameters that are material specific but not FMeshBatch specific.
| Name | SetParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MaterialShader.h |
| Include Path | #include "MaterialShader.h" |
template<typename TRHIShader, typename TRHICommandList>
void SetParameters
(
TRHICommandList & RHICmdList,
TRHIShader * ShaderRHI,
const FMaterialRenderProxy * MaterialRenderProxy,
const FMaterial & Material,
const FSceneView & View
)