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API > API/Runtime > API/Runtime/Renderer
Base class of all shaders that need material parameters.
| Name | FMaterialShader |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/MaterialShader.h |
| Include Path | #include "MaterialShader.h" |
Syntax
class FMaterialShader : public FShader
Inheritance Hierarchy
- FShader → FMaterialShader
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MaterialShader.h | |||
FMaterialShader
(
const FMaterialShaderType::CompiledShaderInitializerType& Initializer |
MaterialShader.h |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FMaterialShader | MaterialShader.h | |
| FPermutationParameters | FMaterialShaderPermutationParameters | MaterialShader.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FMaterialShader >::Type | MaterialShader.h | |
| ShaderMetaType | FMaterialShaderType | MaterialShader.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | MaterialShader.h | |
| InterfaceType | ETypeLayoutInterface::Type | MaterialShader.h | |
| UniformBufferLayoutName | FName | MaterialShader.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FShaderResourceParameterVTFeedbackBuffer | Only needed to avoid unbound parameter error This texture is bound as an UAV (RWTexture) and so it must be bound together with any RT. | MaterialShader.h | ||
| FShaderUniformBufferParameterMaterialUniformBuffer | MaterialShader.h | |||
| ParameterCollectionUniformBuffers | TMemoryImageArray< FShaderUniformBufferParameter > | MaterialShader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHIUniformBuffer * GetParameterCollectionBuffer
(
const FGuid& Id, |
MaterialShader.h | ||
void GetShaderBindings
(
const FSceneInterface* Scene, |
MaterialShader.h | ||
RENDERER_API const FTypeLayoutDesc & GetTypeLayout() |
MaterialShader.h | ||
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
Sets pixel parameters that are material specific but not FMeshBatch specific. | MaterialShader.h | |
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
Sets pixel parameters that are material specific but not FMeshBatch specific. | MaterialShader.h | |
void SetParameters
(
TRHICommandList& RHICmdList, |
Sets pixel parameters that are material specific but not FMeshBatch specific. | MaterialShader.h | |
void SetViewParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
MaterialShader.h | ||
void SetViewParameters
(
TRHICommandList& RHICmdList, |
MaterialShader.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
MaterialShader.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
MaterialShader.h | ||
static RENDERER_APIFTypeLayoutDesc & StaticGetTypeLayout() |
MaterialShader.h |