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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FDebugUniformExpressionSet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MaterialShader.h | |||
FDebugUniformExpressionSet
(
const FUniformExpressionSet& InUniformExpressionSet |
MaterialShader.h |
FDebugUniformExpressionSet()
| Name | FDebugUniformExpressionSet |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MaterialShader.h |
| Include Path | #include "MaterialShader.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
FDebugUniformExpressionSet()
FDebugUniformExpressionSet(const FUniformExpressionSet &)
| Name | FDebugUniformExpressionSet |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MaterialShader.h |
| Include Path | #include "MaterialShader.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
FDebugUniformExpressionSet
(
const FUniformExpressionSet & InUniformExpressionSet
)