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Debug information related to uniform expression sets.
| Name | FDebugUniformExpressionSet |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/MaterialShader.h |
| Include Path | #include "MaterialShader.h" |
Syntax
class FDebugUniformExpressionSet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MaterialShader.h | |||
FDebugUniformExpressionSet
(
const FUniformExpressionSet& InUniformExpressionSet |
MaterialShader.h |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FDebugUniformExpressionSet | MaterialShader.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FDebugUniformExpressionSet >::Type | MaterialShader.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | MaterialShader.h | |
| InterfaceType | ETypeLayoutInterface::Type | MaterialShader.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| int32NumPreshaders | The number of each type of expression contained in the set. | MaterialShader.h | ||
| int32NumTextureExpressions | MaterialShader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FTypeLayoutDesc & GetTypeLayout() |
MaterialShader.h | ||
void InitFromExpressionSet
(
const FUniformExpressionSet& InUniformExpressionSet |
Initialize from a uniform expression set. | MaterialShader.h | |
bool Matches
(
const FUniformExpressionSet& InUniformExpressionSet |
Returns true if the number of uniform expressions matches those with which the debug set was initialized. | MaterialShader.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
MaterialShader.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
MaterialShader.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
MaterialShader.h |