 |
void |
AddSimpleMeshPass
(
FRDGBuilder& GraphBuilder,
PassParametersType* PassParameters,
const FScene* Scene,
const FSceneView& View,
FInstanceCullingManager* InstanceCullingManager,
FRDGEventName&& PassName,
const FIntRect& ViewPortRect,
AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback
)
|
GPUCULL_TODO: Write documentation. |
 |
void |
AddSimpleMeshPass
(
FRDGBuilder& GraphBuilder,
PassParametersType* PassParameters,
const FGPUScene& GPUScene,
const FSceneView& View,
FInstanceCullingManager* InstanceCullingManager,
FRDGEventName&& PassName,
const FIntRect& ViewPortRect,
AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback
)
|
GPUCULL_TODO: Write documentation. |
 |
void |
AddSimpleMeshPass
(
FRDGBuilder& GraphBuilder,
PassParametersType* PassParameters,
const FScene* Scene,
const FSceneView& View,
FInstanceCullingManager* InstanceCullingManager,
FRDGEventName&& PassName,
const FIntRect& ViewPortRect,
bool bAllowIndirectArgsOverride,
AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback
)
|
|
 |
void |
AddSimpleMeshPass
(
FRDGBuilder& GraphBuilder,
PassParametersType* PassParameters,
const FScene* Scene,
const FSceneView& View,
FInstanceCullingManager* InstanceCullingManager,
FRDGEventName&& PassName,
const FIntRect& ViewPortRect,
const ERDGPassFlags& PassFlags,
AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback
)
|
GPUCULL_TODO: Write documentation. |
 |
void |
AddSimpleMeshPass
(
FRDGBuilder& GraphBuilder,
PassParametersType* PassParametersIn,
const FGPUScene& GPUScene,
const FSceneView& View,
FInstanceCullingManager* InstanceCullingManager,
FRDGEventName&& PassName,
const ERDGPassFlags& PassFlags,
AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback,
PassPrologueLambdaType PassPrologueCallback
)
|
GPUCULL_TODO: Write documentation. |
 |
void |
AddSimpleMeshPass
(
FRDGBuilder& GraphBuilder,
PassParametersType* PassParameters,
const FGPUScene& GPUScene,
const FSceneView& View,
FInstanceCullingManager* InstanceCullingManager,
FRDGEventName&& PassName,
const FIntRect& ViewPortRect,
const ERDGPassFlags& PassFlags,
AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback
)
|
GPUCULL_TODO: Write documentation. |
 |
void |
AddSimpleMeshPass
(
FRDGBuilder& GraphBuilder,
PassParametersType* PassParametersIn,
const FScene* Scene,
const FSceneView& View,
FInstanceCullingManager* InstanceCullingManager,
FRDGEventName&& PassName,
const ERDGPassFlags& PassFlags,
AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback,
PassPrologueLambdaType PassPrologueCallback,
bool bAllowIndirectArgsOverride
)
|
GPUCULL_TODO: Write documentation. |