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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/AddSimpleMeshPass
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h |
| Include | #include "SimpleMeshDrawCommandPass.h" |
template<typename PassParametersType, typename AddMeshBatchesCallbackLambdaType>
void AddSimpleMeshPass
(
FRDGBuilder & GraphBuilder,
PassParametersType * PassParameters,
const FScene * Scene,
const FSceneView & View,
FInstanceCullingManager * InstanceCullingManager,
FRDGEventName && PassName,
const FIntRect & ViewPortRect,
AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback
)
Remarks
GPUCULL_TODO: Write documentation.