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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/AddSimpleMeshPass
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h |
| Include | #include "SimpleMeshDrawCommandPass.h" |
template<typename PassParametersType, typename AddMeshBatchesCallbackLambdaType, typename PassPrologueLambdaType>
void AddSimpleMeshPass
(
FRDGBuilder & GraphBuilder,
PassParametersType * PassParametersIn,
const FGPUScene & GPUScene,
const FSceneView & View,
FInstanceCullingManager * InstanceCullingManager,
FRDGEventName && PassName,
const ERDGPassFlags & PassFlags,
AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback,
PassPrologueLambdaType PassPrologueCallback
)
Remarks
GPUCULL_TODO: Write documentation.