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API > API/Runtime > API/Runtime/RenderCore
| Name | TRDGEmptyLambdaPass |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphPass.h |
| Include Path | #include "RenderGraphPass.h" |
Syntax
template<typename ExecuteLambdaType>
class TRDGEmptyLambdaPass : public TRDGLambdaPass< FEmptyShaderParameters, ExecuteLambdaType >
Inheritance Hierarchy
- FRDGPass → TRDGLambdaPass → TRDGEmptyLambdaPass
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TRDGEmptyLambdaPass
(
FRDGEventName&& InName, |
RenderGraphPass.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| EmptyShaderParameters | FEmptyShaderParameters | RenderGraphPass.h |