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Stores a GPU event name for the render graph. Draw events can be compiled out entirely from a release build for performance.
| Name | FRDGEventName |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphEvent.h |
| Include Path | #include "RenderGraphEvent.h" |
Syntax
class FRDGEventName
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RenderGraphEvent.h | |||
FRDGEventName
(
const FRDGEventName& Other |
RenderGraphEvent.h | ||
FRDGEventName
(
const TCHAR* EventFormat, |
Constructors require a string that matches the RDG builder lifetime, as copies are not made in all configurations. | RenderGraphEvent.h | |
FRDGEventName
(
int32 NonVariadic, |
RenderGraphEvent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventFormat | const TCHAR * | Event format kept around to still have a clue what error might be causing the problem in error messages. | RenderGraphEvent.h | |
| FormattedEventName | FString | RenderGraphEvent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TCHAR * GetTCHAR() |
RenderGraphEvent.h | ||
bool HasFormattedString() |
RenderGraphEvent.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGEventName & operator=
(
const FRDGEventName& Other |
RenderGraphEvent.h |