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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FVisualizeTexture
| Type | Name | Description | |
|---|---|---|---|
| void | SetCheckPoint
(
FRDGBuilder& GraphBuilder, |
Creates a new checkpoint (e.g. "SceneDepth@N") for the pooled render target. | |
| void | SetCheckPoint
(
FRHICommandListImmediate& RHICmdList, |