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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FVisualizeTexture > API/Runtime/RenderCore/FVisualizeTexture/SetCheckPoint
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/VisualizeTexture.h |
| Include | #include "VisualizeTexture.h" |
void SetCheckPoint
&40;
FRDGBuilder & GraphBuilder,
IPooledRenderTarget &42; PooledRenderTarget
&41;
Remarks
Creates a new checkpoint (e.g. "SceneDepth@N") for the pooled render target. A null parameter is a no-op.