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API > API/Runtime > API/Runtime/RenderCore
| Name | FShaderPipelineRef |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
Syntax
class FShaderPipelineRef
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Shader.h | |||
FShaderPipelineRef
(
FShaderPipeline* InPipeline, |
Shader.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShaderMap | const FShaderMapBase * | Shader.h | ||
| ShaderPipeline | FShaderPipeline * | Shader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderPipeline * GetPipeline() |
Shader.h | ||
const FShaderMapPointerTable & GetPointerTable() |
Shader.h | ||
FShaderMapResource * GetResource() |
Shader.h | ||
TShaderRef< ShaderType > GetShader () |
Shader.h | ||
TShaderRef< FShader > GetShader
(
EShaderFrequency Frequency |
Shader.h | ||
| Shader.h | |||
bool IsNull() |
Shader.h | ||
bool IsValid() |
Shader.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderPipeline * operator->() |
Shader.h |