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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRenderTargetBinding
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include | #include "ShaderParameterMacros.h" |
bool CanMergeBefore
&40;
const FRenderTargetBinding & Other
&41; const
Remarks
Whether we can merge a render pass using Other into a render pass using this render target binding.