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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRenderCommandDispatcher
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Enqueue
(
TUniqueFunction< void(FRHICommandListImmediate&)>&& Function |
RenderingThread.h | ||
static void Enqueue
(
FRenderCommandPipe* Pipe, |
RenderingThread.h | ||
static void Enqueue
(
FRenderCommandPipe& Pipe, |
RenderingThread.h | ||
static void Enqueue
(
FRenderCommandPipe* Pipe, |
RenderingThread.h | ||
static void Enqueue
(
FRenderCommandPipe& Pipe, |
RenderingThread.h |
Enqueue(TUniqueFunction< void(FRHICommandListImmediate &)> &&)
| Name | Enqueue |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
template<typename RenderCommandTag>
static void Enqueue
(
TUniqueFunction < void &)> && Function
)
Enqueue(FRenderCommandPipe *, FRenderCommandPipe::FCommandListFunction &&)
| Name | Enqueue |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
template<typename RenderCommandTag>
static void Enqueue
(
FRenderCommandPipe * Pipe,
FRenderCommandPipe::FCommandListFunction && Function
)
Enqueue(FRenderCommandPipe &, FRenderCommandPipe::FCommandListFunction &&)
| Name | Enqueue |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
template<typename RenderCommandTag>
static void Enqueue
(
FRenderCommandPipe & Pipe,
FRenderCommandPipe::FCommandListFunction && Function
)
Enqueue(FRenderCommandPipe *, FRenderCommandPipe::FEmptyFunction &&)
| Name | Enqueue |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
template<typename RenderCommandTag>
static void Enqueue
(
FRenderCommandPipe * Pipe,
FRenderCommandPipe::FEmptyFunction && Function
)
Enqueue(FRenderCommandPipe &, FRenderCommandPipe::FEmptyFunction &&)
| Name | Enqueue |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
template<typename RenderCommandTag>
static void Enqueue
(
FRenderCommandPipe & Pipe,
FRenderCommandPipe::FEmptyFunction && Function
)