Navigation
API > API/Runtime > API/Runtime/RenderCore
| Name | FRenderCommandPipe |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
Syntax
class FRenderCommandPipe : public FRenderCommandPipeBase
Inheritance Hierarchy
- FRenderCommandPipeBase → FRenderCommandPipe
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRenderCommandPipe
(
const TCHAR* Name, |
RenderingThread.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FCommandListFunction | TUniqueFunction< void(FRHICommandList &)> | RenderingThread.h | |
| FEmptyFunction | TUniqueFunction< void()> | RenderingThread.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | RenderingThread.h | ||
| bRecording | bool | RenderingThread.h | ||
| bReplaying | bool | RenderingThread.h | ||
| ConsoleVariable | FAutoConsoleVariable | RenderingThread.h | ||
| GlobalListLink | TLinkedList< FRenderCommandPipe * > | RenderingThread.h | ||
| Index | int32 | RenderingThread.h | ||
| Name | const TCHAR * | RenderingThread.h | ||
| NumInFlightCommandLists | std::atomic_int32_t | RenderingThread.h | ||
| NumInFlightCommands | std::atomic_int32_t | RenderingThread.h | ||
| RecordTask | UE::Tasks::FTask | RenderingThread.h | ||
| RHICmdList | FRHICommandList * | RenderingThread.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Enqueue
(
FCommandListFunction& Function |
RenderingThread.h | ||
bool Enqueue
(
FRenderCommandList* RenderCommandList |
RenderingThread.h | ||
bool Enqueue
(
FEmptyFunction& Function |
RenderingThread.h | ||
int32 GetIndex() |
RenderingThread.h | ||
const TCHAR * GetName() |
RenderingThread.h | ||
bool IsEmpty() |
RenderingThread.h | ||
bool IsRecording() |
RenderingThread.h | ||
bool IsReplaying() |
RenderingThread.h | ||
bool IsValid() |
RenderingThread.h | ||
void SetEnabled
(
bool bInIsEnabled |
RenderingThread.h |