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API > API/Runtime > API/Runtime/RenderCore
Render graph tracked texture UAV.
| Name | FRDGTextureUAV |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
Syntax
class FRDGTextureUAV : public FRDGUnorderedAccessView
Inheritance Hierarchy
- FRDGResource → FRDGView → FRDGUnorderedAccessView → FRDGTextureUAV
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGTextureUAV
(
const TCHAR* InName, |
RenderGraphResources.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticType | const ERDGViewType | RenderGraphResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Desc | const FRDGTextureUAVDesc | Descriptor of the graph tracked UAV. | RenderGraphResources.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FRDGAllocator | friend | RenderGraphResources.h | ||
| FRDGBuilder | friend | RenderGraphResources.h | ||
| FRDGViewRegistry | friend | RenderGraphResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHITexture * GetParentRHI () |
Can be used instead of GetParent()->GetRHI() to access the underlying texture for a UAV resource in a Pass, without triggering validation errors. | RenderGraphResources.h | |
FRDGTextureSubresourceRange GetSubresourceRange() |
RenderGraphResources.h |
Overridden from FRDGView
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FRDGTextureRef GetParent() |
Returns the referenced parent render graph resource. | RenderGraphResources.h |