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Descriptor for render graph tracked UAV.
| Name | FRDGTextureUAVDesc |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
Syntax
class FRDGTextureUAVDesc : public FRHITextureUAVCreateInfo
Inheritance Hierarchy
- FRHITextureUAVCreateInfo → FRDGTextureUAVDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RenderGraphResources.h | |||
FRDGTextureUAVDesc
(
FRDGTextureRef InTexture, |
RenderGraphResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Texture | FRDGTextureRef | RenderGraphResources.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRDGTextureUAVDesc CreateForMetaData
(
FRDGTextureRef Texture, |
Create UAV with access to a specific meta data plane | RenderGraphResources.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FRDGTextureUAVDesc& Other |
RenderGraphResources.h | ||
bool operator==
(
const FRDGTextureUAVDesc& Other |
RenderGraphResources.h |