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Render graph tracked SRV.
| Name | FRDGShaderResourceView |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
Syntax
class FRDGShaderResourceView : public FRDGView
Inheritance Hierarchy
- FRDGResource → FRDGView → FRDGShaderResourceView
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGShaderResourceView
(
const TCHAR* InName, |
RenderGraphResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHIShaderResourceView * GetRHI() |
Returns the allocated RHI SRV. | RenderGraphResources.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHIShaderResourceView * GetRHIUnchecked() |
Returns the allocated RHI SRV without access checks. | RenderGraphResources.h |