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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGBufferSRVDesc
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
RenderGraphResources.h |
|
|
|
RenderGraphResources.h |
|
|
|
RenderGraphResources.h |
|
FRDGBufferSRVDesc
(
FRDGBufferRef InBuffer,
uint32 InStartOffsetBytes,
uint32 InNumElements
)
|
|
RenderGraphResources.h |
|
|
|
RenderGraphResources.h |
|
FRDGBufferSRVDesc()
| |
|
| Name |
FRDGBufferSRVDesc |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path |
#include "RenderGraphResources.h" |
FRDGBufferSRVDesc()
FRDGBufferSRVDesc(FRDGBufferRef)
| |
|
| Name |
FRDGBufferSRVDesc |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path |
#include "RenderGraphResources.h" |
| Source |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.inl |
FRDGBufferSRVDesc
(
FRDGBufferRef InBuffer
)
| |
|
| Name |
FRDGBufferSRVDesc |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path |
#include "RenderGraphResources.h" |
FRDGBufferSRVDesc
(
FRDGBufferRef InBuffer,
EPixelFormat InFormat
)
FRDGBufferSRVDesc(FRDGBufferRef, uint32, uint32)
| |
|
| Name |
FRDGBufferSRVDesc |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path |
#include "RenderGraphResources.h" |
FRDGBufferSRVDesc
(
FRDGBufferRef InBuffer,
uint32 InStartOffsetBytes,
uint32 InNumElements
)
FRDGBufferSRVDesc(FRDGBufferRef, FRHIRayTracingScene *, uint32)
| |
|
| Name |
FRDGBufferSRVDesc |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path |
#include "RenderGraphResources.h" |
FRDGBufferSRVDesc
(
FRDGBufferRef InBuffer,
FRHIRayTracingScene * InRayTracingScene,
uint32 InStartOffsetBytes
)