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API > API/Runtime > API/Runtime/RHI
Top level ray tracing acceleration structure (contains instances of meshes).
| Name | FRHIRayTracingScene |
| Type | class |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
class FRHIRayTracingScene : public FRHIRayTracingAccelerationStructure
Inheritance Hierarchy
- FRHIResource → FRHIRayTracingAccelerationStructure → FRHIRayTracingScene
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FRayTracingSceneInitializer & GetInitializer() |
RHIResources.h |