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API > API/Runtime > API/Runtime/RenderCore
| Name | FDynamicAllocReadBuffer |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/DynamicBufferAllocator.h |
| Include Path | #include "DynamicBufferAllocator.h" |
Syntax
struct FDynamicAllocReadBuffer : public FDynamicReadBuffer
Inheritance Hierarchy
- FReadBuffer → FDynamicReadBuffer → FDynamicAllocReadBuffer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllocatedByteCount | int32 | DynamicBufferAllocator.h | ||
| NumFramesUnused | int32 | Number of successive frames for which AllocatedByteCount == 0. | DynamicBufferAllocator.h | |
| SubAllocations | TArray< FShaderResourceViewRHIRef > | DynamicBufferAllocator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Lock () |
DynamicBufferAllocator.h | ||
void Lock
(
FRHICommandListBase& RHICmdList |
DynamicBufferAllocator.h | ||
void Unlock () |
DynamicBufferAllocator.h | ||
void Unlock
(
FRHICommandListBase& RHICmdList |
Unocks the buffer so the GPU may read from it. | DynamicBufferAllocator.h |