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Unreal Engine C++ API Reference > Runtime > RHI
Inheritance Hierarchy
- FReadBuffer
- FDynamicReadBuffer
- FDynamicAllocReadBuffer
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHIUtilities.h |
Include | #include "RHIUtilities.h" |
Syntax
struct FDynamicReadBuffer : public FReadBuffer
Variables
Type | Name | Description | |
---|---|---|---|
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uint8 * | MappedBuffer | Pointer to the vertex buffer mapped in main memory. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default constructor. |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Initialize
(
FRHICommandListBase& RHICmdList, |
|
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void | Lock
(
FRHICommandListBase& RHICmdList |
Locks the vertex buffer so it may be written to. |
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void | Unlock
(
FRHICommandListBase& RHICmdList |
Unocks the buffer so the GPU may read from it. |