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API > API/Runtime > API/Runtime/RHI
| Name | FDynamicReadBuffer |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIUtilities.h |
| Include Path | #include "RHIUtilities.h" |
Syntax
struct FDynamicReadBuffer : public FReadBuffer
Inheritance Hierarchy
- FReadBuffer → FDynamicReadBuffer
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDynamicReadBuffer() |
Default constructor. | RHIUtilities.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDynamicReadBuffer() |
RHIUtilities.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MappedBuffer | uint8 * | Pointer to the vertex buffer mapped in main memory. | RHIUtilities.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
FRHICommandListBase& RHICmdList, |
RHIUtilities.h | ||
void Lock
(
FRHICommandListBase& RHICmdList |
Locks the vertex buffer so it may be written to. | RHIUtilities.h | |
void Unlock
(
FRHICommandListBase& RHICmdList |
Unocks the buffer so the GPU may read from it. | RHIUtilities.h |