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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FCopyTextureCS
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TShaderRef< FCopyTextureCS > SelectShader
(
FGlobalShaderMap* GlobalShaderMap, |
CopyTextureShaders.h | ||
static TShaderRef< FCopyTextureCS > SelectShader
(
FGlobalShaderMap* GlobalShaderMap, |
CopyTextureShaders.h | ||
static TShaderRef< FCopyTextureCS > SelectShader
(
FGlobalShaderMap* GlobalShaderMap, |
CopyTextureShaders.h | ||
static TShaderRef< FCopyTextureCS > SelectShader
(
FGlobalShaderMap* GlobalShaderMap, |
CopyTextureShaders.h |
SelectShader(FGlobalShaderMap *, CopyTextureCS::DispatchContext &)
| Name | SelectShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/CopyTextureShaders.h |
| Include Path | #include "CopyTextureShaders.h" |
template<typename ShaderType>
static TShaderRef< FCopyTextureCS > SelectShader
(
FGlobalShaderMap * GlobalShaderMap,
CopyTextureCS::DispatchContext & OutContext
)
SelectShader(FGlobalShaderMap *, ECopyTextureValueType, CopyTextureCS::DispatchContext &)
| Name | SelectShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/CopyTextureShaders.h |
| Include Path | #include "CopyTextureShaders.h" |
template<ECopyTextureResourceType SrcType, ECopyTextureResourceType DstType>
static TShaderRef< FCopyTextureCS > SelectShader
(
FGlobalShaderMap * GlobalShaderMap,
ECopyTextureValueType ValueType,
CopyTextureCS::DispatchContext & OutContext
)
SelectShader(FGlobalShaderMap *, ECopyTextureResourceType, ECopyTextureValueType, CopyTextureCS::DispatchContext &)
| Name | SelectShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/CopyTextureShaders.h |
| Include Path | #include "CopyTextureShaders.h" |
template<ECopyTextureResourceType SrcType>
static TShaderRef< FCopyTextureCS > SelectShader
(
FGlobalShaderMap * GlobalShaderMap,
ECopyTextureResourceType DstType,
ECopyTextureValueType ValueType,
CopyTextureCS::DispatchContext & OutContext
)
SelectShader(FGlobalShaderMap *, ECopyTextureResourceType, ECopyTextureResourceType, ECopyTextureValueType, CopyTextureCS::DispatchContext &)
| Name | SelectShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/CopyTextureShaders.h |
| Include Path | #include "CopyTextureShaders.h" |
static TShaderRef< FCopyTextureCS > SelectShader
(
FGlobalShaderMap * GlobalShaderMap,
ECopyTextureResourceType SrcType,
ECopyTextureResourceType DstType,
ECopyTextureValueType ValueType,
CopyTextureCS::DispatchContext & OutContext
)