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API > API/Runtime > API/Runtime/RenderCore
| Name | DispatchContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/CopyTextureShaders.h |
| Include Path | #include "CopyTextureShaders.h" |
Syntax
struct DispatchContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DstType | ECopyTextureResourceType | CopyTextureShaders.h | ||
| NumChannels | uint32 | CopyTextureShaders.h | ||
| SrcType | ECopyTextureResourceType | CopyTextureShaders.h | ||
| ThreadGroupSizeX | uint32 | CopyTextureShaders.h | ||
| ThreadGroupSizeY | uint32 | CopyTextureShaders.h | ||
| ThreadGroupSizeZ | uint32 | CopyTextureShaders.h | ||
| ValueType | ECopyTextureValueType | CopyTextureShaders.h |