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API > API/Runtime > API/Runtime/RenderCore
| Name | FCopyTextureCS |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/CopyTextureShaders.h |
| Include Path | #include "CopyTextureShaders.h" |
Syntax
class FCopyTextureCS : public FGlobalShader
Inheritance Hierarchy
- FShader → FGlobalShader → FCopyTextureCS
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| CopyTextureShaders.h | |||
FCopyTextureCS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
CopyTextureShaders.h |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FCopyTextureCS | CopyTextureShaders.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FCopyTextureCS >::Type | CopyTextureShaders.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | CopyTextureShaders.h | |
| InterfaceType | ETypeLayoutInterface::Type | CopyTextureShaders.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Dispatch
(
FRHIComputeCommandList& RHICmdList, |
CopyTextureShaders.h | ||
const FShaderResourceParameter & GetDstResourceParam() |
CopyTextureShaders.h | ||
const FShaderResourceParameter & GetSrcResourceParam() |
CopyTextureShaders.h | ||
const FTypeLayoutDesc & GetTypeLayout() |
CopyTextureShaders.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
CopyTextureShaders.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
CopyTextureShaders.h | ||
static void ModifyCompilationEnvironment
(
const FGlobalShaderPermutationParameters& Parameters, |
CopyTextureShaders.h | ||
static TShaderRef< FCopyTextureCS > SelectShader
(
FGlobalShaderMap* GlobalShaderMap, |
CopyTextureShaders.h | ||
static TShaderRef< FCopyTextureCS > SelectShader
(
FGlobalShaderMap* GlobalShaderMap, |
CopyTextureShaders.h | ||
static TShaderRef< FCopyTextureCS > SelectShader
(
FGlobalShaderMap* GlobalShaderMap, |
CopyTextureShaders.h | ||
static TShaderRef< FCopyTextureCS > SelectShader
(
FGlobalShaderMap* GlobalShaderMap, |
CopyTextureShaders.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
CopyTextureShaders.h |