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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnumerateSubresourceRange
(
TRDGTextureSubresourceArray< ElementType, AllocatorType >& SubresourceArray, |
RenderGraphTextureSubresource.h | ||
void EnumerateSubresourceRange
(
const TRDGTextureSubresourceArray< ElementType, AllocatorType >& SubresourceArray, |
RenderGraphTextureSubresource.h |
EnumerateSubresourceRange(TRDGTextureSubresourceArray< ElementType, AllocatorType > &, const FRDGTextureSubresourceLayout &, const FRDGTextureSubresourceRange &, FunctionType)
| Name | EnumerateSubresourceRange |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphTextureSubresource.h |
| Include Path | #include "RenderGraphTextureSubresource.h" |
template<typename ElementType, typename AllocatorType, typename FunctionType>
void EnumerateSubresourceRange
(
TRDGTextureSubresourceArray< ElementType, AllocatorType > & SubresourceArray,
const FRDGTextureSubresourceLayout & Layout,
const FRDGTextureSubresourceRange & Range,
FunctionType Function
)
EnumerateSubresourceRange(const TRDGTextureSubresourceArray< ElementType, AllocatorType > &, const FRDGTextureSubresourceLayout &, const FRDGTextureSubresourceRange &, FunctionType)
| Name | EnumerateSubresourceRange |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphTextureSubresource.h |
| Include Path | #include "RenderGraphTextureSubresource.h" |
template<typename ElementType, typename AllocatorType, typename FunctionType>
void EnumerateSubresourceRange
(
const TRDGTextureSubresourceArray< ElementType, AllocatorType > & SubresourceArray,
const FRDGTextureSubresourceLayout & Layout,
const FRDGTextureSubresourceRange & Range,
FunctionType Function
)