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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EPSOPrecacheResult PipelineStateCache::CheckPipelineStateInCache
(
const FGraphicsPipelineStateInitializer& PipelineStateInitializer |
Retrieve the current PSO precache result state (slightly slower than IsPrecaching) | PipelineStateCache.h | |
EPSOPrecacheResult PipelineStateCache::CheckPipelineStateInCache
(
FRHIComputeShader* ComputeShader |
Retrieve the current PSO precache result state (slightly slower than IsPrecaching) | PipelineStateCache.h |
PipelineStateCache::CheckPipelineStateInCache(const FGraphicsPipelineStateInitializer &)
Description
Retrieve the current PSO precache result state (slightly slower than IsPrecaching)
| Name | PipelineStateCache::CheckPipelineStateInCache |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/PipelineStateCache.h |
| Include Path | #include "PipelineStateCache.h" |
| Source | /Engine/Source/Runtime/RHI/Private/PipelineStateCache.cpp |
namespace PipelineStateCache
{
EPSOPrecacheResult PipelineStateCache::CheckPipelineStateInCache
(
const FGraphicsPipelineStateInitializer & PipelineStateInitializer
)
}
PipelineStateCache::CheckPipelineStateInCache(FRHIComputeShader *)
Description
Retrieve the current PSO precache result state (slightly slower than IsPrecaching)
| Name | PipelineStateCache::CheckPipelineStateInCache |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/PipelineStateCache.h |
| Include Path | #include "PipelineStateCache.h" |
| Source | /Engine/Source/Runtime/RHI/Private/PipelineStateCache.cpp |
namespace PipelineStateCache
{
EPSOPrecacheResult PipelineStateCache::CheckPipelineStateInCache
(
FRHIComputeShader * ComputeShader
)
}