Navigation
API > API/Runtime > API/Runtime/RHI
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TCHAR * GetShaderFrequencyString
(
bool bIncludePrefix |
RHIResources.h | ||
const TCHAR * GetShaderFrequencyString
(
EShaderFrequency Frequency, |
Needs to stay inline for shader formats which can't depend on the RHI module. | RHIStrings.h |
GetShaderFrequencyString(bool)
| Name | GetShaderFrequencyString |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
template<typename TRHIShaderType>
const TCHAR * GetShaderFrequencyString
(
bool bIncludePrefix
)
GetShaderFrequencyString(EShaderFrequency, bool)
Description
Needs to stay inline for shader formats which can't depend on the RHI module.
| Name | GetShaderFrequencyString |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIStrings.h |
| Include Path | #include "RHIStrings.h" |
const TCHAR * GetShaderFrequencyString
(
EShaderFrequency Frequency,
bool bIncludePrefix
)