Navigation
API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FUpdateTextureRegion3D
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
RHITypes.h |
|
|
|
RHITypes.h |
|
FUpdateTextureRegion3D
(
uint32 InDestX,
uint32 InDestY,
uint32 InDestZ,
int32 InSrcX,
int32 InSrcY,
int32 InSrcZ,
uint32 InWidth,
uint32 InHeight,
uint32 InDepth
)
|
|
RHITypes.h |
|
FUpdateTextureRegion3D()
| |
|
| Name |
FUpdateTextureRegion3D |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RHI/Public/RHITypes.h |
| Include Path |
#include "RHITypes.h" |
FUpdateTextureRegion3D()
FUpdateTextureRegion3D(FIntVector, FIntVector, FIntVector)
| |
|
| Name |
FUpdateTextureRegion3D |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RHI/Public/RHITypes.h |
| Include Path |
#include "RHITypes.h" |
FUpdateTextureRegion3D
(
FIntVector InDest,
FIntVector InSource,
FIntVector InSourceSize
)
FUpdateTextureRegion3D(uint32, uint32, uint32, int32, int32, int32, uint32, uint32, uint32)
| |
|
| Name |
FUpdateTextureRegion3D |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RHI/Public/RHITypes.h |
| Include Path |
#include "RHITypes.h" |
FUpdateTextureRegion3D
(
uint32 InDestX,
uint32 InDestY,
uint32 InDestZ,
int32 InSrcX,
int32 InSrcY,
int32 InSrcZ,
uint32 InWidth,
uint32 InHeight,
uint32 InDepth
)