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Specifies an update region for a texture
| Name | FUpdateTextureRegion3D |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHITypes.h |
| Include Path | #include "RHITypes.h" |
Syntax
struct FUpdateTextureRegion3D
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHITypes.h | |||
FUpdateTextureRegion3D
(
FIntVector InDest, |
RHITypes.h | ||
FUpdateTextureRegion3D
(
uint32 InDestX, |
RHITypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Depth | uint32 | RHITypes.h | ||
| DestX | uint32 | Offset in texture | RHITypes.h | |
| DestY | uint32 | RHITypes.h | ||
| DestZ | uint32 | RHITypes.h | ||
| Height | uint32 | RHITypes.h | ||
| SrcX | int32 | Offset in source image data | RHITypes.h | |
| SrcY | int32 | RHITypes.h | ||
| SrcZ | int32 | RHITypes.h | ||
| Width | uint32 | Size of region to copy | RHITypes.h |