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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FResolveRect
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FResolveRect
(
FIntRect Other |
RHIResources.h | ||
FResolveRect
(
int32 InX1, |
E.g. for a a full 256 x 256 area starting at (0, 0) it would be the values would be 0, 0, 256, 256 | RHIResources.h |
FResolveRect(FIntRect)
| Name | FResolveRect |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FResolveRect
(
FIntRect Other
)
FResolveRect(int32, int32, int32, int32)
Description
E.g. for a a full 256 x 256 area starting at (0, 0) it would be the values would be 0, 0, 256, 256
| Name | FResolveRect |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FResolveRect
(
int32 InX1,
int32 InY1,
int32 InX2,
int32 InY2
)