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API > API/Runtime > API/Runtime/RHI
| Name | FRHITextureCreateDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
struct FRHITextureCreateDesc : public FRHITextureDesc
Inheritance Hierarchy
- FRHITextureDesc → FRHITextureCreateDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHITextureCreateDesc
(
FRHITextureDesc const& InDesc, |
Constructor for when you already have an FRHITextureDesc. | RHIResources.h | |
FRHITextureCreateDesc
(
const TCHAR* InDebugName, |
Constructor with minimal argument set. Name and dimension are always required. | RHIResources.h | |
| RHIResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BulkData | FResourceBulkDataInterface * | Optional initial data to fill the resource with. | RHIResources.h | |
| ClassName | FName | RHIResources.h | ||
| DebugName | const TCHAR * | A friendly name for the resource. | RHIResources.h | |
| InitialState | ERHIAccess | The RHI access state that the resource will be created in. | RHIResources.h | |
| OwnerName | FName | RHIResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHITextureCreateDesc & AddFlags
(
ETextureCreateFlags InFlags |
RHIResources.h | ||
void CheckValidity() |
RHIResources.h | ||
FRHITextureCreateDesc & DetermineInititialState() |
RHIResources.h | ||
FName GetTraceClassName() |
RHIResources.h | ||
FRHITextureCreateDesc & SetArraySize
(
uint16 InArraySize |
RHIResources.h | ||
FRHITextureCreateDesc & SetBulkData
(
FResourceBulkDataInterface* InBulkData |
RHIResources.h | ||
FRHITextureCreateDesc & SetClassName
(
const FName& InClassName |
RHIResources.h | ||
FRHITextureCreateDesc & SetClearValue
(
FClearValueBinding InClearValue |
RHIResources.h | ||
FRHITextureCreateDesc & SetDebugName
(
const TCHAR* InDebugName |
RHIResources.h | ||
FRHITextureCreateDesc & SetDepth
(
uint16 InDepth |
RHIResources.h | ||
FRHITextureCreateDesc & SetDimension
(
ETextureDimension InDimension |
RHIResources.h | ||
FRHITextureCreateDesc & SetExtData
(
uint32 InExtData |
RHIResources.h | ||
FRHITextureCreateDesc & SetExtent
(
const FIntPoint& InExtent |
RHIResources.h | ||
FRHITextureCreateDesc & SetExtent
(
int32 InExtentX, |
RHIResources.h | ||
FRHITextureCreateDesc & SetExtent
(
uint32 InExtent |
RHIResources.h | ||
FRHITextureCreateDesc & SetFastVRAMPercentage
(
float In |
RHIResources.h | ||
FRHITextureCreateDesc & SetFlags
(
ETextureCreateFlags InFlags |
RHIResources.h | ||
FRHITextureCreateDesc & SetFormat
(
EPixelFormat InFormat |
RHIResources.h | ||
FRHITextureCreateDesc & SetGPUMask
(
FRHIGPUMask InGPUMask |
RHIResources.h | ||
FRHITextureCreateDesc & SetInitialState
(
ERHIAccess InInitialState |
RHIResources.h | ||
FRHITextureCreateDesc & SetNumMips
(
uint8 InNumMips |
RHIResources.h | ||
FRHITextureCreateDesc & SetNumSamples
(
uint8 InNumSamples |
RHIResources.h | ||
FRHITextureCreateDesc & SetOwnerName
(
const FName& InOwnerName |
RHIResources.h | ||
FRHITextureCreateDesc & SetUAVFormat
(
EPixelFormat InUAVFormat |
RHIResources.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRHITextureCreateDesc Create
(
const TCHAR* InDebugName, |
RHIResources.h | ||
static FRHITextureCreateDesc Create2D
(
const TCHAR* DebugName, |
RHIResources.h | ||
static FRHITextureCreateDesc Create2D
(
const TCHAR* DebugName, |
RHIResources.h | ||
static FRHITextureCreateDesc Create2D
(
const TCHAR* InDebugName |
RHIResources.h | ||
static FRHITextureCreateDesc Create2DArray
(
const TCHAR* DebugName, |
RHIResources.h | ||
static FRHITextureCreateDesc Create2DArray
(
const TCHAR* DebugName, |
RHIResources.h | ||
static FRHITextureCreateDesc Create2DArray
(
const TCHAR* InDebugName |
RHIResources.h | ||
static FRHITextureCreateDesc Create3D
(
const TCHAR* DebugName, |
RHIResources.h | ||
static FRHITextureCreateDesc Create3D
(
const TCHAR* InDebugName |
RHIResources.h | ||
static FRHITextureCreateDesc Create3D
(
const TCHAR* DebugName, |
RHIResources.h | ||
static FRHITextureCreateDesc CreateCube
(
const TCHAR* InDebugName |
RHIResources.h | ||
static FRHITextureCreateDesc CreateCube
(
const TCHAR* DebugName, |
RHIResources.h | ||
static FRHITextureCreateDesc CreateCubeArray
(
const TCHAR* InDebugName |
RHIResources.h | ||
static FRHITextureCreateDesc CreateCubeArray
(
const TCHAR* DebugName, |
RHIResources.h |