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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHITextureCreateDesc
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHIResources.h | |||
FRHITextureCreateDesc
(
const TCHAR* InDebugName, |
Constructor with minimal argument set. Name and dimension are always required. | RHIResources.h | |
FRHITextureCreateDesc
(
FRHITextureDesc const& InDesc, |
Constructor for when you already have an FRHITextureDesc. | RHIResources.h |
FRHITextureCreateDesc()
| Name | FRHITextureCreateDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FRHITextureCreateDesc()
FRHITextureCreateDesc(const TCHAR *, ETextureDimension)
Description
Constructor with minimal argument set. Name and dimension are always required.
| Name | FRHITextureCreateDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FRHITextureCreateDesc
(
const TCHAR * InDebugName,
ETextureDimension InDimension
)
FRHITextureCreateDesc(FRHITextureDesc const &, ERHIAccess, TCHAR const , FResourceBulkDataInterface )
Description
Constructor for when you already have an FRHITextureDesc.
| Name | FRHITextureCreateDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FRHITextureCreateDesc
(
FRHITextureDesc const & InDesc,
ERHIAccess InInitialState,
TCHAR const * InDebugName,
FResourceBulkDataInterface * InBulkData
)