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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHIRenderPassInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHIResources.h | |||
FRHIRenderPassInfo
(
const FRHIRenderPassInfo& |
RHIResources.h | ||
FRHIRenderPassInfo
(
int32 NumColorRTs, |
Color MRTs, no depth. | RHIResources.h | |
FRHIRenderPassInfo
(
int32 NumColorRTs, |
Color MRTs, no depth. | RHIResources.h | |
FRHIRenderPassInfo
(
FRHITexture* DepthRT, |
Depth, no color. | RHIResources.h | |
FRHIRenderPassInfo
(
FRHITexture* ColorRT, |
Color, no depth, optional resolve, optional mip, optional array slice. | RHIResources.h | |
FRHIRenderPassInfo
(
FRHITexture* DepthRT, |
Depth, no color, occlusion queries. | RHIResources.h | |
FRHIRenderPassInfo
(
FRHITexture* ColorRT, |
Color and depth. | RHIResources.h | |
FRHIRenderPassInfo
(
int32 NumColorRTs, |
Color MRTs and depth. | RHIResources.h | |
FRHIRenderPassInfo
(
FRHITexture* ColorRT, |
Color and depth with resolve. | RHIResources.h | |
FRHIRenderPassInfo
(
int32 NumColorRTs, |
Color MRTs and depth. | RHIResources.h | |
FRHIRenderPassInfo
(
FRHITexture* ColorRT, |
Color and depth with resolve and optional sample density. | RHIResources.h |
FRHIRenderPassInfo()
| Name | FRHIRenderPassInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FRHIRenderPassInfo()
FRHIRenderPassInfo(const FRHIRenderPassInfo &)
| Name | FRHIRenderPassInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FRHIRenderPassInfo
(
const FRHIRenderPassInfo &
)
FRHIRenderPassInfo(int32, FRHITexture *, ERenderTargetActions)
Description
Color MRTs, no depth.
| Name | FRHIRenderPassInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FRHIRenderPassInfo
(
int32 NumColorRTs,
FRHITexture * ColorRTs,
ERenderTargetActions ColorAction
)
FRHIRenderPassInfo(int32, FRHITexture , ERenderTargetActions, FRHITexture )
Description
Color MRTs, no depth.
| Name | FRHIRenderPassInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FRHIRenderPassInfo
(
int32 NumColorRTs,
FRHITexture * ColorRTs,
ERenderTargetActions ColorAction,
FRHITexture * ResolveTargets
)
FRHIRenderPassInfo(FRHITexture , EDepthStencilTargetActions, FRHITexture , FExclusiveDepthStencil)
Description
Depth, no color.
| Name | FRHIRenderPassInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FRHIRenderPassInfo
(
FRHITexture * DepthRT,
EDepthStencilTargetActions DepthActions,
FRHITexture * ResolveDepthRT,
FExclusiveDepthStencil InEDS
)
FRHIRenderPassInfo(FRHITexture , ERenderTargetActions, FRHITexture , uint8, int32)
Description
Color, no depth, optional resolve, optional mip, optional array slice.
| Name | FRHIRenderPassInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FRHIRenderPassInfo
(
FRHITexture * ColorRT,
ERenderTargetActions ColorAction,
FRHITexture * ResolveRT,
uint8 InMipIndex,
int32 InArraySlice
)
FRHIRenderPassInfo(FRHITexture , uint32, EDepthStencilTargetActions, FRHITexture , FExclusiveDepthStencil)
Description
Depth, no color, occlusion queries.
| Name | FRHIRenderPassInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FRHIRenderPassInfo
(
FRHITexture * DepthRT,
uint32 InNumOcclusionQueries,
EDepthStencilTargetActions DepthActions,
FRHITexture * ResolveDepthRT,
FExclusiveDepthStencil InEDS
)
FRHIRenderPassInfo(FRHITexture , ERenderTargetActions, FRHITexture , EDepthStencilTargetActions, FExclusiveDepthStencil)
Description
Color and depth.
| Name | FRHIRenderPassInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FRHIRenderPassInfo
(
FRHITexture * ColorRT,
ERenderTargetActions ColorAction,
FRHITexture * DepthRT,
EDepthStencilTargetActions DepthActions,
FExclusiveDepthStencil InEDS
)
FRHIRenderPassInfo(int32, FRHITexture , ERenderTargetActions, FRHITexture , EDepthStencilTargetActions, FExclusiveDepthStencil)
Description
Color MRTs and depth.
| Name | FRHIRenderPassInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FRHIRenderPassInfo
(
int32 NumColorRTs,
FRHITexture * ColorRTs,
ERenderTargetActions ColorAction,
FRHITexture * DepthRT,
EDepthStencilTargetActions DepthActions,
FExclusiveDepthStencil InEDS
)
FRHIRenderPassInfo(FRHITexture , ERenderTargetActions, FRHITexture , FRHITexture , EDepthStencilTargetActions, FRHITexture , FExclusiveDepthStencil)
Description
Color and depth with resolve.
| Name | FRHIRenderPassInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FRHIRenderPassInfo
(
FRHITexture * ColorRT,
ERenderTargetActions ColorAction,
FRHITexture * ResolveColorRT,
FRHITexture * DepthRT,
EDepthStencilTargetActions DepthActions,
FRHITexture * ResolveDepthRT,
FExclusiveDepthStencil InEDS
)
FRHIRenderPassInfo(int32, FRHITexture , ERenderTargetActions, FRHITexture , FRHITexture , EDepthStencilTargetActions, FRHITexture , FExclusiveDepthStencil)
Description
Color MRTs and depth.
| Name | FRHIRenderPassInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FRHIRenderPassInfo
(
int32 NumColorRTs,
FRHITexture * ColorRTs,
ERenderTargetActions ColorAction,
FRHITexture * ResolveRTs,
FRHITexture * DepthRT,
EDepthStencilTargetActions DepthActions,
FRHITexture * ResolveDepthRT,
FExclusiveDepthStencil InEDS
)
FRHIRenderPassInfo(FRHITexture , ERenderTargetActions, FRHITexture , FRHITexture , EDepthStencilTargetActions, FRHITexture , FRHITexture *, EVRSRateCombiner, FExclusiveDepthStencil)
Description
Color and depth with resolve and optional sample density.
| Name | FRHIRenderPassInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
FRHIRenderPassInfo
(
FRHITexture * ColorRT,
ERenderTargetActions ColorAction,
FRHITexture * ResolveColorRT,
FRHITexture * DepthRT,
EDepthStencilTargetActions DepthActions,
FRHITexture * ResolveDepthRT,
FRHITexture * InShadingRateTexture,
EVRSRateCombiner InShadingRateTextureCombiner,
FExclusiveDepthStencil InEDS
)