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API > API/Runtime > API/Runtime/RHI
| Name | FExclusiveDepthStencil |
| Type | class |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
class FExclusiveDepthStencil
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExclusiveDepthStencil
(
Type InValue |
Constructor | RHIResources.h |
Enums
Public
| Name | Remarks |
|---|---|
| Type |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxIndex | const uint32 | RHIResources.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | Type | RHIResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnumerateSubresources
(
TFunction Function |
RHIResources.h | ||
void GetAccess
(
ERHIAccess& DepthAccess, |
RHIResources.h | ||
uint32 GetIndex() |
RHIResources.h | ||
| Returns a new FExclusiveDepthStencil to be used to transition a depth stencil resource to readable. | RHIResources.h | ||
| Returns a new FExclusiveDepthStencil to be used to transition a depth stencil resource to readable. | RHIResources.h | ||
bool IsAnyWrite() |
RHIResources.h | ||
bool IsDepthRead() |
RHIResources.h | ||
bool IsDepthWrite() |
RHIResources.h | ||
bool IsStencilRead() |
RHIResources.h | ||
bool IsStencilWrite() |
RHIResources.h | ||
bool IsUsingDepth() |
RHIResources.h | ||
bool IsUsingDepthStencil() |
RHIResources.h | ||
bool IsUsingStencil() |
RHIResources.h | ||
bool IsValid
(
FExclusiveDepthStencil& Current |
RHIResources.h | ||
void SetDepthStencilWrite
(
bool bDepth, |
RHIResources.h | ||
void SetDepthWrite() |
RHIResources.h | ||
void SetStencilWrite() |
RHIResources.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FExclusiveDepthStencil& RHS |
RHIResources.h | ||
bool operator==
(
const FExclusiveDepthStencil& rhs |
RHIResources.h |