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API > API/Runtime > API/Runtime/RHI
| Name | FRayTracingSceneInitializer |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
struct FRayTracingSceneInitializer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FRayTracingSceneInitializer () |
RHIResources.h | ||
| RHIResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildFlags | ERayTracingAccelerationStructureFlags | Controls the flags of the ray tracing scene build. | RHIResources.h | |
| DebugName | FName | RHIResources.h | ||
| Lifetime | ERayTracingSceneLifetime | Defines whether data in this scene should persist between frames. | RHIResources.h | |
| MaxNumInstances | uint32 | Maximum number of instances in this scene. Actual number of instances is specified in FRayTracingSceneBuildParams. | RHIResources.h | |
| NumTotalSegments | uint32 | RHIResources.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRayTracingSceneInitializer & operator=
(
FRayTracingSceneInitializer&& |
RHIResources.h |