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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHIGPUMemoryReadback
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EnqueueCopy
(
FRHICommandList& RHICmdList, |
Copy the current state of the resource to the readback data. | RHIGPUReadback.h | |
void EnqueueCopy
(
FRHICommandList& RHICmdList, |
RHIGPUReadback.h | ||
virtual void EnqueueCopy
(
FRHICommandList& RHICmdList, |
RHIGPUReadback.h |
EnqueueCopy(FRHICommandList &, FRHIBuffer *, uint32)
Description
Copy the current state of the resource to the readback data.
| Name | EnqueueCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIGPUReadback.h |
| Include Path | #include "RHIGPUReadback.h" |
virtual void EnqueueCopy
(
FRHICommandList & RHICmdList,
FRHIBuffer * SourceBuffer,
uint32 NumBytes
)
Parameters
| Name | Remarks |
|---|---|
| RHICmdList | The command list to enqueue the copy request on. |
| SourceBuffer | The buffer holding the source data. |
| NumBytes | The number of bytes to copy. If 0, this will copy the entire buffer. |
EnqueueCopy(FRHICommandList &, FRHITexture *, FResolveRect, uint32)
| Name | EnqueueCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIGPUReadback.h |
| Include Path | #include "RHIGPUReadback.h" |
void EnqueueCopy
(
FRHICommandList & RHICmdList,
FRHITexture * SourceTexture,
FResolveRect Rect,
uint32 SourceSlice
)
EnqueueCopy(FRHICommandList &, FRHITexture *, const FIntVector &, uint32, const FIntVector &)
| Name | EnqueueCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIGPUReadback.h |
| Include Path | #include "RHIGPUReadback.h" |
virtual void EnqueueCopy
(
FRHICommandList & RHICmdList,
FRHITexture * SourceTexture,
const FIntVector & SourcePosition,
uint32 SourceSlice,
const FIntVector & Size
)